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Using dice as your movement system is such an interesting idea. The music and sound effects create a bit of a worrisome vibe, not dissimilar to that of the gameplay in the latter levels. Design wise, two points to mull over:

-I felt it takes a while for the gameplay to take off.

-Too much look ahead? Some people might feel inclined to calculate as far as possible, a bit of a contradiction to the mood of the game.

Thank you for playing and for the constructive  feedback!

Nice you felt that the music created the right vibe. Yes, for me, as I played it a lot I as well feel like it takes off too slow. Interestingly, there are several comments which feel the opposite/ they'd like more intro. Classic problem. I am thinking of having "two paths" in an updated version: one with step by step intro and one for people who want to jump into the "action" and explore. Yes, 12 dice is too much lookahead! And looking at feedback, there seem to be some people who think this through and take away the pace. I myself play it very much just looking at the possible target positions. But looking at 3 or 4 dice in special situations.