I love that you made rooms markable on the map. I didn't really think about implementing that functionality into my own. The character movement is a bit stiff, but I think the theme/setting really makes up for it. Glad I got to give your game a play!
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thanks,
Glad you enjoyed, I told myself before the game... 'FOCUS ON GOOD MOVEMENT MECHANICS', and what happened when the jam started? I got so wrapped up in world and asset creation that went completely out the window :).
Markable map doesn't really add that much I don't think given the size of the map I created, but if it had been a bigger map or less guided it would help. I did think about auto marking visited rooms with items not yet collected, but again wasn't worth it for the number of rooms included.
ps your game is on my list of entries to play, when I find my mouse ;)