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Definitely the easiest game in the series ... I think if you spam the basic energy and basic tower you can beat all the levels easy enough, well at least until you take off 300+ energy and then just place whatever you feel like. 

I think the story is well told, but maybe the themes are getting repeated in your games too many times ( friendship/love, being left alone, subterfuge by the central organization) . I mean I guess its hard to really demand much from a jam entry which required shoehorning with the genres and all. 

I agree with Ran, its a sad thing that its so fast paced, because I don't really get the chance to enjoy looking at the animations and bad guys and stuff. 

I don't really mind having the whole deck (almost) unlocked, but sadly there didn't seem to be much use or need to have so many things. I think if you were to keep on working on this, you'd need to add weaknesses and advantages to things and really make sure each thing has a use.

Anyway it was fun, colorful and overall well done. 

I agree that balance is one of the biggest issues for sure... I was afraid it would be way too easy, and maybe it is. But on the other hand, I watched it streamed on discord, and that player struggled quite a bit at times, with many defeats. It may depend on one's experience with the genre.  I definitely agree that more variety/strengths/weakness could help a lot... I had some ideas I wanted to add, but the end boss mechanic was the only one that made it in. I was afraid of introducing bugs in the 11th hour and played it safe...

Speed is something I could definitely consider changing. I guess I defaulted to "fast paced" because it's a jam game, but so far it does seem like a slower pace might be welcome. Probably wouldn't be hard to implement either.

I'll consider your thoughts on the theming as well, though I make no promises haha... at the very least, 2Goku will probably be an action-fantasy lark.

Thanks so much for playing, and all your helpful feedback!