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Glad it made a difference, although it bypassed most shading on the enemies because my materials were affected so much by "fog" giving a depth feeling... 

As for that specific gold nugget, I think you mean the one underneath the door and the flimmering light opening and closing it all the time? Yeah, it's a bitch to get in and out without losing health. However, there's a save station just above to the right, so you should be alright. It's one of the first parts of the entire map, and I forgot making it better in the end.

A friend of mine came up with a great suggestion: when landing after a jump, the rocket launcher should go lower, so that if you time it well, you can shoot at those robot vacuum ceiling fan enemies when on the same level.

Accessibility jam sounds nice! If there is none, maybe you could host one!

(+1)

That is a great suggest. Not only in terms of hitting lower targets, but also giving more of a "i just landed" visual and feel.