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(1 edit)

Thanks for playing! 

The version we submitted at jam deadline was far from what we envisioned as the final game, let alone anything resembling a minimum viable product. The completed vision for Prima Materia would include movement and attack upgrades that could unlock new areas or defeat progress-blocking enemies more easily.  Ultimately, we were aiming for something like a Metroid/Zelda mash-up with bullet-hell elements. We would like to continue building on this iteration of the project even after the jam ends, so follow for updates if you're interested in seeing a more finished game in the future!