Incredible background and character art. Well done!
Animal Village
Creator of
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All art assets except the bg tilesets, font, and start screen graphic were made during the jam by the team. The intro crawl is actually summarized text from the emerald tablet, a foundational text in ancient alchemy. Ideally, the player would know they have the option to click and skip that text crawl. That's my oversight, and a note has been added to the controls in the game description.
Thanks for your compliments to the art and your constructive criticisms! I hope you'll stop by the game page someday in the future, once we've fleshed this project out some more.
Thanks for playing!
The version we submitted at jam deadline was far from what we envisioned as the final game, let alone anything resembling a minimum viable product. The completed vision for Prima Materia would include movement and attack upgrades that could unlock new areas or defeat progress-blocking enemies more easily. Ultimately, we were aiming for something like a Metroid/Zelda mash-up with bullet-hell elements. We would like to continue building on this iteration of the project even after the jam ends, so follow for updates if you're interested in seeing a more finished game in the future!
A Roll in the Park - Cat On Board v0.1 Update
Only two more weekends until Devtober 2021 is over! I think this prototype will turn out to be a good vertical slice of a fun game concept, but only time will tell which direction this goes in afterward. I think there is a fun movement system here, but I'm still torn on exactly where to go with the mechanics.
A Day Late and an Update Short
I had a pretty big project this past weekend, so I didn't get to work on the v0.1 release of Cat On Board as much as I wanted. Suffice to say, the update won't come out until this next weekend. In the meantime, I'll talk a bit about what I am doing with the project and some additions you can look forward to on Sunday 10/17:
- Completed Skate Park Level
- Improved Controls
- Temporary Score Display
We'll have our first real level next week, and I decided the best place to start would be the skate park. This will be a traditional left-to-right platformer where your goal is to get to the end before the timer runs out, all while trying to earn as many points as possible by collecting wings and doing tricks. Eventually, I want to implement a Level Complete screen that assigns a letter rank to your score and how many wings you collected.
There won't be any enemies in the first level, but I have conceptualized a few adversaries for our titular cat...
Firstly, we have Doggo who comes in two flavors: white and not-white.
Another foe to consider is Snek, so watch your step.
Finally we have Surf Rat, who cruises the sewers on a slice of pizza. They'll probably be a major antagonist.
I want to sincerely thank everybody who visited the Cat On Board submission page for Devtober so far, and thank you players for the amazing feedback. Seeing comments from people who played and enjoyed this little game I've put so many hours into really makes my day, I don't think the pure joy it brings me can be properly expressed here. I'm glad you like it, and it will only get better. See you on Sunday ❤ ptro
Cat On Board is a slippery platformer in which you do sick tricks on your skateboard, and you're also a cat. Due to my personal schedule limitations, I'll be posting a weekly devlog instead of daily. Rest assured, I'm working/thinking about this project every day!
Happy Devtober 2021 -- I can't wait to play your games!
Weekly Update #1 - Spins and Flips!
Helped me to visualize my first prototype game and learn Tilesets in Godot. Thank you, Penusbmic! https://ptro.itch.io/cat-on-board