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Viewing post in REIZEN: Prototype jam comments
Thank you so much for playing! Really detailed and useful insights. I am going to be trying out different control schemes, it's interesting that you had so much difficulty the whole way through. I find long, sweeping movements make the game much easier rather than trying to do little alignments, but I know that, as the developer, there's a line cast from the camera to the character, so you can glide over triangles rather than hitting them perfectly. I think ironing out visuals and giving more feedback to better let players perceive the environment will go a long way. Having some sort of static background or skybox may help with orientation too.