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Thank you for your feedback!

It got a little messed up, having point-and-click at all in the game. The engine was, before the jam, a diablo style game. So the interaction with portals and save stations is a remnant from that.

Up to the middle of the jam I had plans for an extra arm upgrade which lets the robot move blocks and more freely aim with the rockets. I realized i would not have time to get that in place, so he was left with a lore-wise stupid rocketlauncher, certainly :-D

Boss AI was buggy from time to time during development. Had hoped they all behaved well in the end. They go randomly between wait, patrol and attack, and the wait state is not at all polished for sure.


Thanks for all feedback and for playing my little game!