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Really cool Art Style, gives kinda a Wall-E Feeling with all those Big Stone Plattforms

The Saving System is kinda irritating, took me like 10 times to die to figure it out, that i had to click it and found also the mouse button jump.

The Boss Design is well Done could be more polished since they seemed to bug sometimes in the corner or something.


I would prefer for myself a Shooting System that Aims to the Mouse direction. I can't imagine a theory why someone would attach a gun to a robot that is only capable of firing at one height.

This is just a Personal thing, i think.


Well done game!

Thank you for your feedback!

It got a little messed up, having point-and-click at all in the game. The engine was, before the jam, a diablo style game. So the interaction with portals and save stations is a remnant from that.

Up to the middle of the jam I had plans for an extra arm upgrade which lets the robot move blocks and more freely aim with the rockets. I realized i would not have time to get that in place, so he was left with a lore-wise stupid rocketlauncher, certainly :-D

Boss AI was buggy from time to time during development. Had hoped they all behaved well in the end. They go randomly between wait, patrol and attack, and the wait state is not at all polished for sure.


Thanks for all feedback and for playing my little game!