No worries! Totally understandable, time constraints are hard haha. I ended up understanding the game by reading the guide a few times and your comment, and it's a cool idea, but it seems way too complicated for a jam (without an in-game tutorial that is).
At least in my experience, people tend to play jam games once or twice and if they can't understand it they move to the next one. I'm not sure if we should design based on that (at the end of the day you may want to try a complicated idea in a jam), but I think it's worth taking it into consideration.