Hi, thanks for playing! You generate stuff to sell when you put minions to work, then when the market comes to town it buys the stuff from you and gives you the gold.
Strangewire
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No worries! Totally understandable, time constraints are hard haha. I ended up understanding the game by reading the guide a few times and your comment, and it's a cool idea, but it seems way too complicated for a jam (without an in-game tutorial that is).
At least in my experience, people tend to play jam games once or twice and if they can't understand it they move to the next one. I'm not sure if we should design based on that (at the end of the day you may want to try a complicated idea in a jam), but I think it's worth taking it into consideration.
Thanks for the feedback!
The speed and long animations are by design, I wanted to give the main character the feeling that on your own (with no monsters by your side) you are very fragile (not having a melee attack is also part of that idea), but once you get monsters that can tank or distract the enemies you are pretty useful for the team. I agree that it starts slow and it's not the best solution, I was thinking of adding some kind of roll or sprint but couldn't make it in time.
About the colors, I'm really an amateur pixel artist at best so I don't know a lot about color theory, but I see what you mean! I haven't thought about it that way, my palette needs some work :P
Thanks again, I'm probably not updating this project but your comments will be helpful in following games.