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(1 edit)

Thanks for the feedback!  If you don't mind me asking, which commands in particular (besides visual mode) were you expecting to see implemented that weren't?

(1 edit)

Among the commands that I am using and that seems are not be recognized I can think to the following s :

  • G and gg that could be used like 0 and $ but vertically
  • x to attack similarly to d
  • Y to take all the items on the line
  • B/b to go to an ennemy behind you (and use only W/w and E/e to the ennemy in front of you)
  • the replace command with R/r, I am not sure what usage it could have, may be switch the position between an ennemy and the player

Thanks for the suggestions!

You're right that Y should do something (('ve made it a synonym for yy in my eventual post-jam version), and x should be some sort of attack (attack all adjacent enemies, maybe?).  G actually already does something (it scrolls the event log to the bottom), although event log scrolling with gj/gk/G is not documented yet.

B and r/R are casualties of my simplifying assumptions (no forward/backward and no free text input), since I'm not sure how either of those things should work in a 2D roguelike game setting, from a gameplay perspective.  But I have some ideas about how I might make "backwards" a meaningful concept in the future.