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(1 edit)

Among the commands that I am using and that seems are not be recognized I can think to the following s :

  • G and gg that could be used like 0 and $ but vertically
  • x to attack similarly to d
  • Y to take all the items on the line
  • B/b to go to an ennemy behind you (and use only W/w and E/e to the ennemy in front of you)
  • the replace command with R/r, I am not sure what usage it could have, may be switch the position between an ennemy and the player

Thanks for the suggestions!

You're right that Y should do something (('ve made it a synonym for yy in my eventual post-jam version), and x should be some sort of attack (attack all adjacent enemies, maybe?).  G actually already does something (it scrolls the event log to the bottom), although event log scrolling with gj/gk/G is not documented yet.

B and r/R are casualties of my simplifying assumptions (no forward/backward and no free text input), since I'm not sure how either of those things should work in a 2D roguelike game setting, from a gameplay perspective.  But I have some ideas about how I might make "backwards" a meaningful concept in the future.