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(+1)

OMG this is so cool, the whole concept of chemestry to unlock paths is amazing.

I totally understand that one month is a short period to properly implement a soft learning curve, but think about this if you keep working on this project. Like, don't throw a bunch of tutorial text right at the begining, try to make simple levels first, presenting the mechanic step by step, this way people will learn more easily and naturally how to play the game.

But for one month worth of development you did a great job. The jump feels a little floaty tho. But overall a solid submission, congrats!

(+1)

Ooh that is really useful feedback about the tutorial, it’s definitely too front-loaded / inorganic as is.

Thanks for playing and for your thoughtful comment!