It was disabled on night two, but the "enabled on night 2" message wasn't showing up on the button. however, previously before playing that night, I had bugged the game into keeping the camera UI up (specifically that of the mp3 player) even after the jumpscare. do those issues sound possibly related? Also sorry if my wording was bad lol
Viewing post in Score a Night at Cody's comments
uh yeah its possible that you glitched the detection that determines whether the camera is up or not. It comes down to the camera opening/closing animation that can glitch out if you experience a lag spike right at that moment. The safety net I added to prevent that was bugged itself, but NOW everything should hopefully be fine.
(But obviously everything isn't fine, I released this game too early and it's pretty buggy)