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(+1)

Love the fast pace and the fact that you can somewhat predict the pattern. A bit more interesting graphic style wouldn't hurt, though!

thank you, yeah, it need a lot of polish, and a better way of platform generation, right now is not clear that the platforms appearing above you, when they reach the top, will appear at the bottom (that was my interpretation of the ouroboros )

Hey M8rix, I followed Josh Dyer's advises, and improved some things, also changed the graphics, could you check the new update and tell me what you think?
(you will find that now it can be played in the browser) 

thank you

(+1)

Well I have to say that you improved plenty of things. It's super nice that the music changes slightly with the intensity. The new graphics and sfx effectively make the game feel more like an actual game, if you understand what I mean. However, some of the fonts and kind of the void as well seem a bit out of place graphic-wise. I dunno, maybe consider reworking those and then you'll have something that really could be ported to mobile devices! Gj

thank you
you are right, but I haven found something that works,  for the fonts (UI designe experience is where I lack the most) and the void.
Also, I found that in mobile, the post processing that I am using is pretty demanding, it drops FPS to 15, so I may have to change again the graphics a little bit, its a shame because I started to like that neon look.