Did a dungeon, pretty blue dots meant additional mana cost, but at times I am able to use two cards with 1 character and then other times I'm not, pretty sure I used corruption that costed 1 mana and tried to use a 3 mana costing spell on chameko it didn't let me but overall game's decent it has much content within, I think it could have more smoother transitions for using spells/attacks, the elemental affinity chart needs to be accessible before/during the fights instead of after the fights, and needs a much simpler and faster to digest explanation on elemental weaknesses, basically using a spread sheet to explain elemental strengths and weaknesses, was kind of weird since it wasn't as intuitive as how most elemental affinity concepts would be, like wind is strong vs water? I think the game's weaknesses is mostly just the User experience can be rather lacking but easily improved with some more simpler explanations or dumbing down of the elements and there is alot of elements to look at especially when there isn't scaffolding involved for players to be introduced to the elements and sure theres pokemon with many more elements and what not but not for something someones whos going to pick up and play for like 1-2 hours.
Otherwise the game definitely did well in my books. Models low res, cute, simplistic and consistent art direction , opening animation, much experience shown.