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As a Spelunky nerd this game was pretty fun, even though I didn't make it very far across all my attempts.

I'm glad to see how the ABC rule also applies here :D (Always Be Carrying)

What confused me a little was that bombs need to be thrown once you light them, as the tutorial didn't mention the throwing aspect, but I guess it's partially my fault for not understanding that the timer is the bomb. (I ran into it multiple times on accident and had to restart the entire tutorial :D. Good job on making the tutorial short enough for it to not become annoying!)

Level Generation, Sound Design and almost everything else was pretty epic.
I like how you are encouraged to avoid combat.

I'm a bit sad that only few of the core mechanics of Spelunky were transferred to this game (I guess that time was a huge limiting factor), but the parts that were transferred were very well executed.

If you plan to expand this after the jam is over, I'll gladly check it out again. :D
(Please add tunnel man from spelunky classic as a playable character! 2 hp, 0 items and a mattock.)

(+1)

Glad you liked it!

Will improve the tutorial re: bombs.

Might continue adding some more elements from Spelunky, if people is interested! (esp. Spelunky nerds :D)

Adding Manfred sounds intriguing! 😈