As a Spelunky nerd this game was pretty fun, even though I didn't make it very far across all my attempts.
I'm glad to see how the ABC rule also applies here :D (Always Be Carrying)
What confused me a little was that bombs need to be thrown once you light them, as the tutorial didn't mention the throwing aspect, but I guess it's partially my fault for not understanding that the timer is the bomb. (I ran into it multiple times on accident and had to restart the entire tutorial :D. Good job on making the tutorial short enough for it to not become annoying!)
Level Generation, Sound Design and almost everything else was pretty epic.
I like how you are encouraged to avoid combat.
I'm a bit sad that only few of the core mechanics of Spelunky were transferred to this game (I guess that time was a huge limiting factor), but the parts that were transferred were very well executed.
If you plan to expand this after the jam is over, I'll gladly check it out again. :D
(Please add tunnel man from spelunky classic as a playable character! 2 hp, 0 items and a mattock.)
Play game
SpelunkyRL's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #10 | 4.467 | 4.467 |
Roguelikeness | #10 | 4.533 | 4.533 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike or a roguelite?
Yes
Comments
Really good! Loved the sound effects!
Just one very minor issue, the instructions in the inventory say to press [space] but I think it is actually [enter]?
Also messing up the bomb throw in the tutorial level requires a hard refresh of the game to continue.
Overall I really enjoyed playing!
Submitted
Sentinal of Cyrux
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