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(+1)

A few minor text issues:

- typo;

  - inconsistency;

- some kind of internal string poking through.

Other feedback:

"Revive and restore HP" cards failing to restore HP if the target isn't dead is somewhat unintuitive; I'd expect the two effects to be independent. You might want to either change the effect or rephrase it ("revive target, and if you do, restore HP").

Is decking out explained literally anywhere? I saw enemies take damage due to drawing from an empty deck, but then on the next turn their decks somehow aren't empty anymore, except when they are?

Also I can't believe you used Masheen and not Mashin (魔進).

(1 edit) (+1)

Decking out isn't explained but I felt it was such a rare thing that I didn't want to worry about cognitive load explaining it in the tutorial, at least for the jam release.

When you deck out, you lose 1 life instead of drawing a card. It's fairly rare because cards go from your hand back into your deck when used or discarded,  I was attempting to enable 'force draw' as a way to deal damage, but it ended up being mostly unimportant. There are a few spells that can get a bit of extra damage through the mechanic in the fire school. I figured people who care enough about decking out would work out the mechanic themselves, and to most players it's an edge case that wouldn't occur.

(+1)

Well, it might've been supposed to be an edge case, but I've managed to get stuck on the 3rd stage of Kandish Op with a pair of Radiating Gigafrits just healing each other repeatedly, so I've got to see this line in the logs quite a lot of times. I actually had to manually give up there, because I couldn't kill them but they also couldn't kill Umi.

Oh damn, that's an interesting edge case. I had a feeling there might be an encounter or two you can sort of semi-softlock on. Thats why I added the flee button haha