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(1 edit) (+1)

Decking out isn't explained but I felt it was such a rare thing that I didn't want to worry about cognitive load explaining it in the tutorial, at least for the jam release.

When you deck out, you lose 1 life instead of drawing a card. It's fairly rare because cards go from your hand back into your deck when used or discarded,  I was attempting to enable 'force draw' as a way to deal damage, but it ended up being mostly unimportant. There are a few spells that can get a bit of extra damage through the mechanic in the fire school. I figured people who care enough about decking out would work out the mechanic themselves, and to most players it's an edge case that wouldn't occur.

(+1)

Well, it might've been supposed to be an edge case, but I've managed to get stuck on the 3rd stage of Kandish Op with a pair of Radiating Gigafrits just healing each other repeatedly, so I've got to see this line in the logs quite a lot of times. I actually had to manually give up there, because I couldn't kill them but they also couldn't kill Umi.

Oh damn, that's an interesting edge case. I had a feeling there might be an encounter or two you can sort of semi-softlock on. Thats why I added the flee button haha