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Nice and pleasing color scheme. Levels that were generated made sense and were fun to play. A classic roguelike experience for me, even in it's current state.

Thank you! Generation was an interesting problem because I wanted to give the feel of a space station (lots of straight corridors and compartments) while still staying in an ascii map. Parts that I wasn't able to add to the generator included airlocks, and different room types. I had planned for a 'breached' room which would deplete from the player's O2 points and could be refilled with an item.