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(+2)

The game is pretty good, I got a cit caught by surprise with the voice lines, but they added to the fun of it all, the only 2 things I guess I would say work against the game is, the aesthetic and the end level tally.

the aesthetic of each individual level is pretty good, but they don't really mash together as a whole, the look and feel of the space gynoids doesn't mash with the little bob-ombs or the pirates, keeping a cohesive visual style between all levels would have been better.

at the end of the timer, maybe a little something more could have made the act of guessing the right/wrong number a more engaging experience, a simple jingle for getting it right, or a comedic "sad brass" when getting it wrong, would have made it feel like the game was talking more with the player.

(+2)

Thanks for taking the time to try out the game!

Yeah, there are aesthetic differences in-between the levels because I used this entry to play around with Synty assets (in the space and pirate levels), while the last level is entirely done by me and my style is voxel-based cute-like colors hahahahaahaah

Yeah, a jingle at the end was something that was requested by the game testers (there are even “you win” and “you lose” voice lines in the game’s files) but I wasn’t able to implement it because ran out of time to dedicate to this project.

Thank you for your comments!

(+1)

it's understandable to need to cut some stuff because of time, me and my partner almost didn't have time to upload our own, it was like 4 minutes before deadline XD