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The 2d side scrolling mixed with a flat 2d open world reminded me a lot of zelda 2, and even more-so when I had to go to a town tavern to figure out how to navigate an invisible maze. I liked it's simplicity and the layout was enough for me to try to play it to the end.

Unfortunately, I wasn't able to complete it. I got to the desert dungeon for the second time after acquiring the projectile spell, and I had to get the fragment of air and fire. After traveling up I found a fragment of air in a perfectly square room, and after traveling down I found a similar perfectly square room. Im assuming this is where the fragment of fire would be, but there was nothing there. Let me know if I was doing something wrong.

Glad that the game brought to mind Zelda 2, as that was one of the major influences. The end objective with that towns is to do something similar to how Shantae's towns are on the GBC, though it is currently just a basic version to figure out how to get it working with GB Studio.

Oh geez, I'm terribly sorry about the issue you ran into in the desert dungeon. That is the correct room for the Fragment of Fire, but I just took a look at the project and it looks like I messed up the flag check on it. There is code that makes the Fragments not appear when you've already collected them, but I apparently put the wrong flag on the Fire check, so it's currently checking for if you've collected the Fragment of Air =___= 

Thank you for letting me know about this bug. I've updated it in my project and added a warning to the game page, but I don't think I can update the jam version to fix it here. On the bright side, you basically made it to the end of this version, as that next upgrade is the last part I was able to add in time (and there's no where really to use it yet). 

Thank you very much for taking the time to give the game a play! And sorry again for the game-breaking bug that you ran into