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A jam submission

Alche-mouse-t (MVM15)View game page

Submitted by The Great Gallus
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Alche-mouse-t (MVM15)'s itch.io page

Results

CriteriaRankScore*Raw Score
Metroidvania#283.1303.500
Overall#342.8233.156
Presentation#352.9073.250
Design#372.6833.000
Enjoyment#382.5712.875

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
GB Studio

Team/Developer
TheGreatGallus & JakelWolf

Reference info
The Great Gallus#5796

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Comments

Submitted

Interesting submission, I really liked to play a Game Boy styled metroidvania. I loved the "overworld" mario-like aswell, pretty nicely done. It's a little buggy tho, my HP got stuck at 19 and I was pretty much invincible and the game is a little too slow paced for the size of the map and for how many paths you can take, making tedious to go all the way back when needed.

But I enjoyed it quite a lot!

(1 edit)

So cool you made a Gameboy game!  Neat idea!  I really like the art and the palette you chose as well.  The hit detection could use  some more work   though.  I also just love the name ♥ So much fun!

really fun i liked the puzzles aspects like finding the correct path in the dessert. i think you were suposed to fin the magic shot in the dessert palace but i used it since the beginning of the game. The game is fun it just needs to be a little more polished like having music not only in one area and giving the main character a walk animation. Overal a fun game with really cute pixel art :)

Developer

Glad that you had a good time with it! 

You are supposed to start off with a magic shot (the one that fires horizontally), so that was working as intended (though plans in future involve all spells spending MP once I fix the melee attack, so it won't be infinitely spammable as it currently is). The new spell in the desert dungeon (which is selectable with Shift/Select, and should change the spell number on your HUD at the bottom) is an upward angled shot to hit higher targets (it is intended to be an arcing attack, similar to Castlevania's Axe, but I was unable to get that working in time in the engine).

And yeah, it definitely needs more polish. I have plans to add polish, music, and a lot more content in the future, so I hope you'll come check out any future releases! ^___^

Submitted

The 2d side scrolling mixed with a flat 2d open world reminded me a lot of zelda 2, and even more-so when I had to go to a town tavern to figure out how to navigate an invisible maze. I liked it's simplicity and the layout was enough for me to try to play it to the end.

Unfortunately, I wasn't able to complete it. I got to the desert dungeon for the second time after acquiring the projectile spell, and I had to get the fragment of air and fire. After traveling up I found a fragment of air in a perfectly square room, and after traveling down I found a similar perfectly square room. Im assuming this is where the fragment of fire would be, but there was nothing there. Let me know if I was doing something wrong.

Developer

Glad that the game brought to mind Zelda 2, as that was one of the major influences. The end objective with that towns is to do something similar to how Shantae's towns are on the GBC, though it is currently just a basic version to figure out how to get it working with GB Studio.

Oh geez, I'm terribly sorry about the issue you ran into in the desert dungeon. That is the correct room for the Fragment of Fire, but I just took a look at the project and it looks like I messed up the flag check on it. There is code that makes the Fragments not appear when you've already collected them, but I apparently put the wrong flag on the Fire check, so it's currently checking for if you've collected the Fragment of Air =___= 

Thank you for letting me know about this bug. I've updated it in my project and added a warning to the game page, but I don't think I can update the jam version to fix it here. On the bright side, you basically made it to the end of this version, as that next upgrade is the last part I was able to add in time (and there's no where really to use it yet). 

Thank you very much for taking the time to give the game a play! And sorry again for the game-breaking bug that you ran into

Submitted

Cool! For some reason, I couldn't take damage, but other than that, good game, good job!

Developer

Yeah, I'm unsure when I managed to break damage outside of the initial hit (damage and death with a barebones game over screen was working a few days ago) but I was unfortunately unable to get it fixed before the jam deadline. 

Thank you very much for playing! Glad that you had a good time with it!