I did two runs and collected a bunch of coins. The movement was pretty fluid and you could move around pretty quickly. The procgen is a bit strange, the levels feel so random and out of place. The mushroom jump puzzle felt frustrating because I fell several times and couldn't jump enough. It's not clear how the double jump mechanic works, what is the blue bar and dots? The ui is interesting, I like the idea of different rooms as menu, except the exit the game that should just be an exit button. The idea of lewd mechanics sounds fun, inb4 coomer. Look forward to more. What do you plan on adding next?
Viewing post in Goblin Resort jam comments
Thanks for playing. The left bottom of the UI (the blue dots, bars) is mana, and is used for using jump abilities, and dashing. My guess is you couldn't jump enough because you either ran out of mana to jump in the air, or you ran out of air jumps, since you got a limited number of them (which resets after you land). The first bar is used for the other jump abilities, and the second bar is mana regeneration.
I'd like to know what you mean by rooms feeling out of place.
"Look forward to more. What do you plan on adding next?"
I'm happy to hear that. I have big plans for the game, side objectives, skill points, and character upgrades, character animations, more rooms, and of course lots of coom content, but of course I am not going to e able to make it all before the next DD. What I definitely need as well is audio, saving system, and some sort of tutorials, or "how to play"
Ah that makes sense. I played twice and it was just a confusing maze. If you want confusing maze then you got it, but typically dungeons have a layout and central room to be centered around. Sounds fun but a bit of hard work. A short tutorial on the mana would be awesome. Best of luck and see you next Demo Day!