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(+1)

Found the problem. Godot names nodes instanced by code with @ symbols for some reason. The fix should be up and working now

(+1)

nice, at first i thought that was intentional as i glitched through the wall ( just like i did in the video ) and explored something else, would be cool if i fell in another combined space, as they usually say about not being careful may cause you to fall into the backrooms lol