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Glad you enjoyed it! I wish I had actually had time to make my space wizard more of a space wizard, but so it goes. As for the vertical enemies, they're actually meant to be annoying until you get the sword so that you feel cooler about killing them after that, but I kind left off enemy placement til the last minute and so they turned out to be just annoying overall (I have thoughts on reworking how the camera frames the player movement so that the vertical enemies would show up on screen early, but that's a next jam problem). Live and learn!

Haha well they looked space wizard - ey enough though XD 

And i get what you're going for with these enemies, and well any kind of placement, balancing and such is really hard to do in a jam context so no worries ^^