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(+2)

I like tower defense games, and I like card games. What a perfect combination.

Things I liked about this game:

  • The art is GORGEOUS!
  • Each scenario has unique challenges that keep me on my toes and forces me to use different cards.
  • The story is intriguing and dialog isn't too lengthy

Things I didn't like:

  • It's kinda hard to tell where valid placement locations are. I would try to arrange the towers in a grid but it's not clear to me where exactly the tower will be when I drop it and whether I have enough space in the area for another future tower.
  • I can't predict what cards I will need for an upcoming scenario without first playing the scenario. Some sort of preview of the location, like a layout on the mission select screen, would be helpful. The mission difficulty rating doesn't tell me much.
  • It's a small thing, but the Alice's closed-mouth expression looks unnatural. I guess it could be argued that it makes sense given what she is, but it's a sore spot in her design IMO.

I played this game to completion and enjoyed it the whole way through, despite some rough points. Way to go!

(+2)

I'm glad you enjoyed the art, that was probably where 75% of my time went.

You're the second player to note that placement would be better with a grid... I thought I was being clever with the free-placement, but clearly a grid system would be better. Definitely something I'll remember if I try another game like this one.

I think your comments on the mission preview is spot-on... the "difficultly" is more what I imagined it to be when making the level ideas than how they turned out in the end. After the jam period I may go back and update that to instead list some attributes/hints about the level's design.

Thanks so much for playing, and all your feedback!