Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits)

Darn it. I'm working on a printer-friendly layout right now; I'll make sure that table's right before I post it.

Here's what it's supposed to say:

Priceless Treasures

1 A mirror which shows any person their truest self

2 A sword which knows hate from love

3 A ring which commands the spirits of all with royal blood

4 A ruby which makes anyone satisfied with their lot

5 A mask whose wearer will never be forgotten

6 A coin whose flip distinguishes truth from lies

And thanks for reporting the error!

(1 edit)

You're welcome!

I'm a bit confused by the sword. The others are plausibly valuable enough to start a war over, with the possible exception of the ruby - which reads as targeting 'the owner' rather than 'anyone it's used on', I think because it's a valuable - but the sword seems more like a weak loyalty test, or perhaps a tool for navigating courtly intrigue, which seems ill-fitting for a sword. Perhaps you could share your thoughts on the matter?

(1 edit)

I envisioned the sword as a sort of loyalty test, yes. If you have this sword, you definitely know how your subordinates feel about you.

The idea behind the ruby is that people go through a lot of shit if they're convinced they'll be satisfied in the end. And here's a magic stone that can guarantee you'll feel that way!

(EDIT: Although if you wanted to read it as the ruby making other people satisfied, that's still a great plot hook.)

Thanks!