Okay, more nitpicks from an interested stranger who didn't actually know about this in time to back the Kickstarter:
*The dark-blue windows with light-blue trim look great. The light-blue with dark-blue trim, not so much. You probably have a much better idea of how to fix that than I do; gold borders feel insufficient.
--(Also y'all are almost certainly already familiar with the OKLCH color picker stuff, but if you aren't, possibly you'd find it interesting.)
*The zoomed-in menu icons for mech selection feel awkward. Probably the high-effort solution is a bunch of little icons, maybe possible to simplify to military-role/'rank weight and movement types' icons?
*The pointier mech cards in the combat UI feel less Obviously An Overlay. Presumably you'll be tinkering with this anyway.
Fall damage is negated when falling into water.
One way to deal with it, although walking an ultra off a skyscraper and being fine because you landed in a puddle is kinda funny.