Really interesting points there, thanks Aleks.
The point around solicited critique especially reminds me of Dan Maruschak's idea earlier this month, to run a TTRPG critique jam.
He first tweeted about it here: https://twitter.com/DanMaruschak/status/1500523505997082624?s=20&t=Xy-Kv75kpm9Pb...
And the conversation continues in the comments, and further in QRTs (eg. here; https://twitter.com/DanMaruschak/status/1500823343485702148?s=20&t=Xy-Kv75kpm9Pb...).
I think it's a really interesting idea, and solicited critique could be a great way for designers to learn about and from each other.
I haven't heard anything further from Dan, so not sure where he's at with the idea atm.