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(1 edit)

Nicely done, really cute & funny mixing game!

My feedback would be on the UI/UX. The constant wiggling of the cauldron makes it hard to read the meter (Although it does add to the tone of the game). However, the stirring oar is a little out of focus, and is hard to see, especially when the actual chaos ensues - which is basically *all of the time*. I missed it for quite a while in the game, and found it just when I was about to exit. Try making it a little bigger & more obvious?

Plus the game would really use some more silly animations... i.e. after reading a certain bottle, and learning the reasoning behind our character's outfit, it is a little lame to not actually see the effect of that on the character when I (ab)use that particular bottle... Then again, we all had to cut stuff we wanted, due to time! (Or you hid it well, and I simply missed it?!)

Nevertheless, thanks for sharing this!

Cheers!