Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

This is fun and challenging! I liked the different enemy types. The music is nice, with a dark magic feel (although the audio level was a bit on the low side). Moving the skeletons together as a bunch creates some challenges in itself, with skeletons getting stuck, etc. I found it nice that the game recognises this as an inherent mechanic, and provides upgrades (clumping) to deal with this. Although I did wonder whether clumping is good in general against all enemy types. (I think there was one enemy with area of effect damage?). Maybe with enough clumping, they would act in cohesion with the necromancer, so the player can almost control them all as one unit and evade missiles anyway. It was fun to run around some of the towers evading the missiles, while the skeletons would shoot at it :) The minimap is a cool feature! Would have been useful to see villager clusters on the map as well :) I felt the difficulty was a bit high in the initial stages, that I lost a lot of skeletons early on bumping into enemies very quickly. Also wasn’t sure if I could comeback from the initial upsets. Do more villagers spawn over time, or there is a fixed number? Didn’t get too far into the game in a couple of attempts. Will surely play more. Cool game overall!

Hey thank you for the kind words! Loved your game as well!

Unfortunately villagers do not continue spawning. We ran out of time in the 11th hour, so losing all your skeletons and no longer having any villagers is kind of a soft lock. I think adding the villagers to the minimap would be a great idea too. :)

(1 edit) (+1)

Thank you for playing the game. We are glad that you liked it. 

The thorn/trap area mechanic was intentional. It is to hinder the swarm movements through/alongside it to force the player to plan and play. 

(+1)

Cool. This is a good touch. I liked the different enemy types which brought out variety in gameplay.