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(+2)

The aesthetics here are very well executed, well done there!

I must admit, I don't really understand the game, even reading the instructions a couple of times. I just kind of went into it and hoped I would figure it out, but then the enemy just kept winning. It was a bit odd and unintuitive. I think others have said correctly that a show-don't-tell approach would have worked best here.

One other suggestion might be to have a turn based mode rather than a timer. I like the timer as a stress-mode but when you are working on a puzzle/strategy game, I don't know if the timer is necessary. 

Still, congratulations on submitting to your first game jam! As far as I could tell, the experience was bug free for me and the idea was well executed. Great work!

(+1)

thank you! a show-don't-tell approach is absolutely something that's gonna be on my mind for a future jam!

removing the timer is not an idea i had thought of in the short span of the jam, i might actually try it out eventually and see how that feels! thanks again!