Thank you so much for the review! Please feel free to share any other feedback or confusing moments you had. This is very useful to me! :)
Re the death: my next big steps are to refine the memory selections and balance the gameplay - by the time the player is out of resources, I want the gameplay experience to feel like it's at a natural end. The experience I want to eventually tell is about how we choose which stories to tell for ourselves. The replayability aspect is key - if you keep picking the sad memories, what does that mean?
I want to make it so the tension lies in staying alive as long as you can to create a richer life story - do you have any thoughts on ways to enhance that?
My next step is to improve the templates a lot more so they don't sound like creepy androids and experimenting with having memories respond to player choices. Eg someone picking certain moods enough times will get a rabbithole of memories in that mood.