Cool game with some novel mechanics! Nice that you were able to implement a tutorial for the game. It was fun to discover the different dice combinations and their effects. Music was good. Fun quotes by the characters. The mechanic of having enemies in one of six slots, and using dice to control where the attack would go next is pretty novel. In some cases my attacks seemed to miss, but I’m not sure why. Also if I played Thunder or Steam twice, the status appeared twice on the enemy, and didn’t seem to stack up. If this wasn’t intended then it’s probably a minor bug. I lost to the Mocktopus which was a really tough enemy (Is this the boss? If not the game must be quite a bit more difficult!). Good construction of enemies and level progression. Overall I found this to be a fun game with some novel mechanics and potential to expand further. Good one :)
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Thanks for the kind words! Spells shouldn't miss... unless you play Electro Calefaction, which has a 10% chance to miss (this is denoted in the tooltip which I unfortunately hid too well, you can find it by hovering over the spell name in the spell altar). The effects should stack, because I did not have time to implement it differently, though the applications are all tracked independently (if an enemy is blinded three times it should only have a 12.5% chance to hit) - if that wasn't the case then it's a bug. (Yes the Mocktopus is the final boss, good job for making it there :) )
It must have been Electro Calefaction (the one with double damage, if I remember). I think I used that way too often :) Now I understand the stacking mechanism. When I applied blind multiple times, they all showed up next to each other on the enemy, as two blind(1)'s not adding up as blind(2). And I expected the stacking mechanism to work like blind for two turns. My bad :) This makes perfect sense now. Thanks!