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@brentcrane,

Thank you so much. We are so glad to hear positive and constructive feedback. We simply ran out of time to polish the game more, and fix bugs we were aware of. The last day was the scary one since our final map made the game unplayable in the browser. We took last-minute drastic measures (you won't believe this, but, up to the very last minute). But we made it. It was worth the stress and punishing work-load. There were many techniques we learned, including things like object pooling, dynamic chunk loading. We used .NET as our programming language of preference. We had like ~300 PRs to our repo which I find insane! 

If you have questions about the game in general or the implementation of the game, ask away.