This is probably among my favourite for this jam. Awesome idea, and actually really fun to play. Seems like there are a couple bugs features to chip away at, but overall I loved making a giant skele-ball of doom. Only a few points of feedback: I would have liked if the nodes on the (super awesome) minimap would disappear once they were destroyed. I had a hard time finding the last towers and gave up after searching for a while. Lastly, I think there might be an issue where in the late game, you would no longer be able to convert peasants. I was at around 2500 score when this happens, if it helps. Perhaps just a one-time-thing :) Honestly like this one, some really interesting pieces that I found myself thinking "hmmm, how did you do this?". Excellent!
Viewing post in Swarm of the Necromancer jam comments
@brentcrane,
Thank you so much. We are so glad to hear positive and constructive feedback. We simply ran out of time to polish the game more, and fix bugs we were aware of. The last day was the scary one since our final map made the game unplayable in the browser. We took last-minute drastic measures (you won't believe this, but, up to the very last minute). But we made it. It was worth the stress and punishing work-load. There were many techniques we learned, including things like object pooling, dynamic chunk loading. We used .NET as our programming language of preference. We had like ~300 PRs to our repo which I find insane!
If you have questions about the game in general or the implementation of the game, ask away.