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I liked this idea a lot! The little touches--the clicky sound the robot runner makes, the background art--are very nice. It wasn't clear to me why I got a game over (Main Menu/Restart) screen a couple times on Endless mode without being stuck or falling into the fire; it might have to do with the battery/coin pickups, as what they signified or affected also wasn't clear to me. Good use of save points to keep the game from being too repetitive. One thing I found interesting about this game concept is that it really is possible to lock yourself out of success, because if you explode/steam too early on a pipe you're not going to be able to avoid that since there's no way to close up airholes... Overall, a very neat twist on the endless runner genre, and excellent use of the limitation and the theme!

there are some cases where you can lock yourself, thats when you would need to create a steam pocet somewhere before to avoid the one causing an issue. The tutofial screen describes each icon, coin = points, battery= lives, so gotta plan your destruction. Thanks for playing!