So regarding the time template, it didn't work and then at one point it did, I am not sure exactly why it started working but I may have changed an event to activation type parallel and that may have fixed the problem. Your instructions are very terse and leave out important details especially for people new to RPG maker. For example , a sentence or two clarifying what it means to reserve a switch or variable id. Does that imply an action you take in the project or simply something to keep in mind as you do your development.
Explaining how to copy events and such from one project to another would have been quite valuable and would only have cost you a paragraph or even less if you could link to a how to on that front.
Your products are good, and I see that the general feedback you get is along the lines of "great work Caz keep it up!". But you may be unaccustomed to feedback that you can actually use to identify ways to up your game.