The bust won't fit into a faceset by default, but you can use any image editing software to move the image to how you want it to appear on a faceset in-engine.
Caz
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There's an engine-free version here that can be used outside of RPG Maker. The only difference is that some of the character sprites can't be used as they belong under the RPG Maker EULA, but the rest is fine. :D
If there are issues with importing then the text instructions definitely aren't being fully replicated, or there might be a clash with something in your existing project. Please make sure you're copying over the parameters in the VisuStella Events Core plugin as well as editing the events to match your game.
I may make a video at some point but it's not a high priority for me right now as the text instructions seem to have worked for others so far, and the project has been available for over 3 years. There is a refund option through itch if you're not able to follow them though.
Yes make sure the autorun event on the page in the demo isn't running again, or it's going to set your variables back to 1. You only need to run that event once at the start of your game.
As for the selected day, it works fine in the demo files so that might also be an issue with the variables changing it back to 1?
It's hard to tell exactly from your screenshot as a lot of the variables have been named "day/night" which makes it slightly harder to troubleshoot. Is it actually the Day variable changing back to 1 or is it just what's being said in the HUD since you added the new variables? It could just be an issue with what's being displayed.
If that's how the calendar looks after being imported into your own project, it looks like your Message Core plugin settings haven't been copied over from the demo.
As for adding the current date to the time UI, you can edit the Text Picture plugin command that displays the time to show the variables. If you're using the same variable numbers as the demo project, \v[391] will show the season name, and \v[210] will show which day it is.
Usually if an error appears in the console but isn't crashing the game, it's fine. It happens pretty often with a lot of VisuStella plugins and it won't show up when your finished game is exported. Seems like whatever plugin is using SpecialA1Tiles is causing it to appear, so maybe turn your plugins off one by one and check if it still happens to find out which one is doing it.
I've tested it out with Visustella's Lighting Effects before and while it's technically compatible, I don't believe you can adjust the lighting based on variables unless you're also using the Visustella Date and Time System. I have found that the Cookie Cutter Day/Night System works with the Community Lighting plugin very well however!
I think the issue might be to do with the Index variable. The Index represents which item on the list is selected by increasing or decreasing by 1 each time the player presses up or down respectively. There's a Conditional Branch which checks if the Index goes over 8, and then returns the variable to 1 to show the first character at the top of the list again. You can change the Conditional Branch to 9 instead of 8 to add another character.
No worries! <3 Not sure if you've seen it but you should totally check out this person's generator for portraits, they fit the style for the rest of the game: https://jazzybee.itch.io/sdvcharactercreator