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(+1)

It feels a bit jarring when the spring suddenly locks in place after bouncing enough times, and it doesn't seem like its used for anything other than stopping the player from walking. Maybe you could aim while locked in place and do an extra large jump? The art is cute and the SFX and music sounds nice, so thumbs up from me!

Could you elaborate on this possible bug? Thanks.

(+1)

After landing on the ground after the 3th bounce, you just stop completely until you choose to jump again. I don't know if this is intended or not I just wanted to point it out.

Yes, the player loses a large portion of their velocity when they hit the ground! Like real life.