I actually don't remember what i was talking about and everything seemed fine when replaying so its all good :)
Noh
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Cool and clever. I liked that you can manipulate the strength of the gravity by how far you dragged, it made for some interesting levels. The difficulty starts of pretty nice, but has an insane spike like you said in the description, but damn that triple crate level just seems impossible. I'm impressed you where able to beat in in only 50 seconds!
Really enjoyed this, especially the movement and visuals! Its fun to fly and platform around the stage, trying to get the fastest time. I wish that R would reset the entire level and not just to the last checkpoint, so that you don't need to refresh the page or finish the level if you did something wrong. I also think the SFX could be a bit better as I found them pretty loud and jarring, but those are really my only problems with the game. You did a great job!
The concept is great. Running through gravity bending corridors to gun down monsters. One issue I had is that I never really knew why or when the gravity would change, and that lead to a bit of frustration. The movement felt a bit weird in the beginning, but then I realised I could use the knockback from the gun to launch myself around and that was pretty fun :)
Great game! I like that you encounter new enemies in rooms for themselves so that its easier to learn their patterns. I also really like the warping look of the game.
I encountered just one bug. After being hit by the spear-guy, the player became intangible and uncontrollable, so I had to restart. Which isn't that big of a problem since a run up the tower is relatively short.
Well done! I'm definitely coming back to chase that high score higher!
Wow this messed with my head. Its a cool idea, but I had a really hard time because I couldn't visualize how the world gonna twist and turn when I went in different directions, so I just kinda ended up running around until I progressed. I think a graphic like a minimap that show how the world twists and turns (kind of like in the thumbnail) and where you are in comparison would work really well to fix this.
Very well done! This was a charming and super clever sumbission!
Not every jam game needs to be action packed, and this is a good example why. Its relaxing to paddle around with the sound water flowing and some quiet music playing. Though it is a bit hard to find where to go, as I got stuck after paddling out to the open area.
I like the vibe. Great submission : )
Its super impressive that you where able to fit such a good survivors like on pico-8. Art, sfx and music is great, and its a good collection of upgrades to choose from.
It would be nice if you could strafe by holding z or x, as the pistol and sword are pretty hard to hit with (but maybe that's the intent, since they are marked as higher difficulties).
Love it!
Wow this is a beautiful game. Especially the scenes when you're rolling on the rails high up in the skies stuck with me. The only negative I can think of is that its annoying to get softlocked because you're out of dashes or you dash out of bounds, but the checkpoint system pretty much trivialized the problem. This was great!
A fast paced survivor's-like is a cool little twist that works well in a jam setting. The downside is that the individual upgrades don't feel significant, since you get so many of them. Maybe it would be cool if you got super powerful fast along along with the enemies to make something completely bonkers? Nevertheless a nice little entry : )
This game had some amazing puzzle design! (My favorites are level 8 and 12) The solution was (almost) never the most obvious one, which made for some great eureka moments. I would imagine it to be pretty hard to be able to introduce all the different enemies but you where able to it so smoothly! My only complaint is that I wish I could go to the next level with a keyboard button so that I don't need to move my hand to the mouse every time. Great job!
This is a cool concept on paper, but a bit frustrating to play in execution. Being punished for jumping feels pretty harsh, especially when there's like 3 maniacs bouncing around in a tight space. The art looks super cool and it feels super nice to run 'n' gun around when you don't have any penalties. Would love to come back to this one after some balancing!
The 1bit intro cutscene looks super cool. It would be nice to have variable jump heigh though (jump higher the longer you hold jump). It feels odd to jump without having it. The concept of having to rush back for supplies has potential, would love to see where you take the idea if you do so in the future!
The visuals are really beautiful. I love the rotating submarine sprite! The mechanics are simple, intuitive and easy to understand. The game takes ca 10 minutes to complete, which makes it less enticing to try for a higher score, especially in a jam setting. But other than that, this is a nice game!
The game is at its best when you're able to chain multiple kicks together by bouncing the ball on enemies and walls and such, thats just super fun! One problem I had was when I had to hit the ball on the red projectiles to redirect them. The homing on the ball is nice, but I was never able to redirect the bullets where I wanted to. But other than that, this is a really cool little game!