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Thanks for the fast response JessicoChan!

I did some experimenting and I wonder if the image sizes weren't too big. The file sizes were okay, but the images themselves were very large. I opened up some new projects with smaller textures and props and it stopped the issue from occuring.

Another thing that may have happened is that the images I originally used were saved within a Cloud folder. Not sure how EFPSE works, but might any Cloud desyncs down the line caused an issue? I know I suffered a couple. 

Thanks for the help. I had a feeling this was to do with the images as they were the first thing I experimented with. 

Cloud storage might be a problem, however the editor copies all imported files into its own folder. You should not however store your project folder in a cloud, only your backup folder from where you import your files.

I'll be honest I haven't had it in mind that people would like to use cloud storage. I'll keep it in mind for next updates but not sure if it ever will be stable for use with clouds.