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Well... I couldn't find a way to complete the game, if there was an ending... Judging by the screenshot below the game, there is?

Anyways... I kind of don't get the game... What are the colored bottles for? I don't see any difference between two colors - except the color?

The jump is also a hit and miss... It is floaty, and then sometimes the character seems to get stuck on the ledges.

The camera is quite close - and the enemies get you in one hit, often you having no time to react & end up just spamming bullets as you walk forward. This might use some balancing.

I'd like to see this game when you guys implement the features you wanted... so good luck, and thanks for sharing the game!

Thank you for the Feedback. Yeah, we didn't implement everything we wanted. Originally the bottles should have different effects with specific purposes. Like the red one should have been a fire one with which u can burn down doors. In the end, it should have been more a puzzle game. On the last day, we had so many troubles with unity. My unity crashed and it bugged the metafiles completely. It took me hours to fix it and till the end, the animator didn't work for me. The main thing we did which was complete of was starting with the enemies. We never did something like that in 2d and yeah that was one complete day. But yeah we are both not that satisfied with how it ended.
Simply too much in too little time