Thank you for the Feedback. Yeah, we didn't implement everything we wanted. Originally the bottles should have different effects with specific purposes. Like the red one should have been a fire one with which u can burn down doors. In the end, it should have been more a puzzle game. On the last day, we had so many troubles with unity. My unity crashed and it bugged the metafiles completely. It took me hours to fix it and till the end, the animator didn't work for me. The main thing we did which was complete of was starting with the enemies. We never did something like that in 2d and yeah that was one complete day. But yeah we are both not that satisfied with how it ended.
Simply too much in too little time