I'm a really big fan of this game. It's a really nice use of the limitation. The visuals are really nice and the mechanics are well thought of and well made. The puzzles are nice, and I think it would be very cool if you revisited this and added more (the mechanics could make for some really nice puzzles that the player would have to stop and think about to figure out the solution). The player feels pretty good, but adding things like coyote time would make the player feel even better. Really great entry all around!
Viewing post in Soul & Corpse jam comments
Oh also, I saw a really great video by Game Maker's Toolkit a while ago on puzzle design, which really helped me with making my game for the Brackey's Game Jam. I would really recommend watching it, it outlines a lot of the key principles that make rlly good puzzles that make you stop and have to think but are also satisfying to solve.