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(+3)

I've just started playing this game, and the fact that enemies one-shot you and have insane reaction time is kinda off-putting. I've read the other comments saying that the primary focus is the telekinesis, but I'm only in the tutorial and I'm having trouble managing to juggle stunning enough enemies before shooting them, or trying to throw them into a wall just to be shot by a different person. The fact that they don't even have to be facing me to shoot me, and can shoot instantly after getting up really makes it difficult for me as someone who rarely plays these kinds of games. Makes it feel more like a telekinesis game with a gun than a shooter game with telekinesis.

Hi, that last sentence is somewhat true. TK and shooting both have their strengths and weaknesses. The important part in mastering the gameplay is managing your TK cooldown and transitioning between TK/Gunplay. 

The game didn't get a ton of YouTube coverage upon first release (small title from an unknown really) but here's one YouTuber beating the first few levels: 

Essentially, there are levels that favor Gunplay over TK and vice versa, the first level is there to display the need for both. Hope this helps. 

Yeah, it took me about ten tries to beat the tutorial, and after seeing the next level I just gave up. Way too hard for me, and I managed to beat Hotline Miami. It's such a cool idea, but telekinesis not actually killing enemies makes this way tougher that I think I'm able to deal with at my age. Maybe I'll come back to it later.

(+1)

Righto, thank you for checking it out. For reference, the TK takes two hits to kill against walls / other enemies and one hit when you throw them into destructible objects like furniture / glass / explosives.