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Jack Goddard

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A member registered Jan 15, 2018 · View creator page →

Creator of

Recent community posts

I've just released a patch to make the game way more friendly to controller users and updated the engine version from Unreal 4 to Unreal 5, handheld gamers rejoice ;)

Thanks for playing!

Hi mostly stuff with hit detection, learned a few things with unreal's physics that cleared up when some times when the TK hits against walls didn't fire properly.

Also a quick fix to the explosive barrels, I slightly reduced the speed of bullets and gave a short increase to the time it takes for enemies to shoot the player when they get in view.

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New patch is live to make things a bit more responsive, I've also added my Halloween title Wolf Riot from last year to the Itch app for download.

It's a top down werewolf game, it's free and if you enjoyed Menos you should get a kick out of it! It's also on Steam along with Menos.

Thanks for playing and have a good one!

-Jack

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Hi, some good points thank you. 

The only things that I can point out is that the enemy bullets are still projectiles, there's no hitscan weapons in the game at all, bullets are just fast. 

To strafe them you need to be far enough away, like in the area where to tutorial tip tells you that you can strafe them.

As far as enemies attacking before you see them, that's kind of what the zoom out ability is for, they cant shoot at you from off screen but they can still see you if you walk into their line of sight.

One thing I can promise is improvements to the physics and ragdoll hits. It's been driving me crazy but I've learned a lot more about Unreal's physics and managed to make it way more consistent and there will be a patch pretty soon after I port the game to UE5 in the coming weeks. 

Thanks a lot for playing and your thoughts on the game! 

-Jack

Righto, thank you for checking it out. For reference, the TK takes two hits to kill against walls / other enemies and one hit when you throw them into destructible objects like furniture / glass / explosives.

Hi, that last sentence is somewhat true. TK and shooting both have their strengths and weaknesses. The important part in mastering the gameplay is managing your TK cooldown and transitioning between TK/Gunplay. 

The game didn't get a ton of YouTube coverage upon first release (small title from an unknown really) but here's one YouTuber beating the first few levels: 

Essentially, there are levels that favor Gunplay over TK and vice versa, the first level is there to display the need for both. Hope this helps. 

Hi, I didn't actually know that Itch had an app until this comment lol.

I've downloaded and set everything up for pushing builds and it's now working at my end. Let me know if there are any more issues.

Hi! I don't actually have an ultra wide monitor so I haven't been able to test with one. 

Could you do me a favor and attach a screenshot of how it looks on your monitor? There might be something else I need to tweak too so that should give me an idea. 

Thank you for checking it out. 

Great! I tinkered ealry on with things like an energy meter. It turned out to just be really frustrating lol. 

When you grab, the cursor expands, Telekinesis is unusable until it returns to its original size, a couple of seconds I believe. Quick recharge that keeps you in the action so it can't be spammed but you also don't end up hiding in a corner waiting for a recharge. 

I'd quite like to come back to this game for a sequel one day because the response on Steam was really positive. Different modes could be pretty cool. 

For now, wait till you get a hold of the shotgun haha. I'm really happy with that one :D

Hi, thanks for checking it out. 

The key reason for this balancing is because the player can kill enemies through walls but enemies have to get line of sight. 

Using cover and staying on the move is the strat here, hope that helps. 

https://jack-goddard.itch.io/menos-psi-shatter

Happy to contribute, love all round.

Hey cheers, left you a comment thanks for checking it out!

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Hi everyone, I just launched WOLF RIOT for free, check it out!

https://jack-goddard.itch.io/wolf-riot

Frank is having a bad night, he's a Werewolf just trying to get by.
He's cornered in a convenience store by a platoon of Hunters, a secretive Mercenary group hell bent on exterminating the Lycan kind.
They've been tracking Frank for weeks and now they have him right where they want him, silver bullets in the chamber, but he's not dead yet.
A short, blood soaked beat'em'up. Survive the night.

FEATURES:

-Progressive destruction: Tear through enemies and helpless inanimate produce as the store gets more and more messed up over the course of your battle.

-A ludicrous amount of physics objects and particle effects, nearly every item in the store can be displaced.

-Move quickly throughout the store, dodging enemy fire and ambushing your attackers.

-Quickly chain attacks together for ultimate carnage, score 50 kills to survive the night.



Haha thanks so much for checking it out.

Thanks a lot for playing! 

Would love to, thanks for playing! 

Thank you! 

Thanks a lot! 

Vibe. Nice going!

Looks stunning! well done.

Looks fantastic, great work!

Keep going through the void and keep your eyes peeled in the direction of the arrow. you'll see something small at first in the distance, maybe just a pixel, but it's there.

Hi thanks for checking it out, you should get a marker on your HUD after a short while moving around, that gives you an initial direction to head in. A Marker beep will sound and repeat faster as you get closer to an objective. Hope this helps.

Thank you!

To you I send a virtual fist bump, sir.

Thanks mate!